M416 Statistics | Damage,attachments etc full details.

The original name of this gun is HK416 which is popularly known as M416 .It is a assault rifle type weapon which is commonly used in battlegrounds .

A strategic rifle dependent on the suspended XM8-venture as an improvement of both the M16/AR-15 and the M4 Carbine, it incorporates the short-stroke gas cylinder framework from the G36 rifle for less backlash and expanded unwavering quality. Embraced by the military of a few nations over the world, in BATTLEGROUNDS it demonstrates famous because of the quantity of connections it can acknowledge, permitting a lot of adaptability.

M416 gun uses 5.56 ammunition and has an average damage of 41 0,the duration between each shot is around 0.0857 seconds. On the default magazine it loads 30 bullets while the extended magazine can increase it to 40.This assault rifle can equip any AR attachment about which you can find below.

Hit Damage 41
Initial Bullet Speed 880 m/s
Body Hit Impact Power 3,500
Zero Range 100 – 400
Time Between Shots 0.0857s
Firing Modes Single, Auto
Burst Shots
Burst Delay
Method Magazine
Duration (Full) 2.100s
Duration (Tactical) 1.900s

M416 Attachments

This gun can use the following attachments .

  • Angled foregrip- The calculated foregrip decreases level backlash at the expense of expanded influence just as marginally expanding the force activity of the weapon itself.
  • Half Grip-The half hold lessens vertical and level force just barely and improves pull back recuperation time, with a punishment to weapon dependability and influence.
  • Laser Sight-The laser sight is a lower rail connection that decreases the projectile deviation that happens during hip-discharge and target-pointing, therefore making it a go-to connection for run and firearm minutes.
  • Light Grip-The lightweight grasp is the main hold to not influence the vertical or even force multipliers legitimately, rather diminishing the backlash movement and influence of a weapon.
  • Thumb Grip-The Thumb Grip diminishes the backlash example and weapon influence by 20%, vertical force by 5% just as diminishing the time it focuses down the sights by 30%.
  • Vertical Foregrip-The vertical foregrip lessens vertical force by 15% and draw back example by 20%.
Base 3.10
Base (Aim) 1.35
Base (ADS) 0.01
Recoil Gain 1.30
Recoil Gain (Aim) 0.80
Recoil Gain (ADS) 0.02
Max Limit 8.00
Move Modifier Limit 0 – 3.20
Move Velocity Reference 0 – 300
Crouch Modifier 0.80
Prone Modifier 0.60
Pitch 1.00
Yaw Offset 1.00
Movement Modifier 1.50
Crouch Modifier 0.50
Prone Modifier 0.20


  •  Extended Mag- This attachment expands the magazine capacity of the weapon it is attached to, allowing 10 more shots to be fired before needing to reload.
  • Quickdraw Mag-This attachment reduces the time it takes to reload the weapon it is attached to by 30%, cutting the downtime between attacks.
  • Extended quickdraw-This attachment expands the magazine capacity of the weapon it is attached to, as well as decreasing the time required to reload it, allowing an overall greater amount of firepower.
Ammo Type 5.56mm
Magazine Size 30
Extended Magazine Size 40
Capacity 500
Attachment Points 5
Type Assault Rifle
Firing Modes Semi-auto & Full-auto

M416 Scope

  •  Red-dot Scope
  • Holographic sight
  • 2x Scope- a standing person 100 meters away will fit perfectly between the top and bottom of the outer circle
  • 3x Scope-The 3x scope represents a compromise between the 2x and 4x scopes.
  • 4x Scope-The ACOG scope allows for the user to engage targets at medium to long ranges. With a built in rangefinder, and its 4x zoom,
  • 6x Scope-The 6x scope is a rare world spawn, being the highest powered scope for guns that don’t fall into the category of DMR or sniper rifle.
  • Canted Sight
Vert. Clamp 0.05 – 7
Vert. Speed 15.00
Vert. Recovery Clamp 9.50
Vert. Recovery Max 15.00
Vert. Recovery Modifier 0.50
HOR. Speed 10.00
HOR. Tendency -0.10
Left Max -0.75
Right Max 0.75
Speed 12.00
Recovery Speed 6.00


  • Compensator-These are connections with astounds that divert gag gas with an end goal to battle force or float. It does this by diverting the gases in the contradicting heading of weapon float and backlash with the goal that the gas balances the activity of the weapon.
  • Suppresor-An uncommon and profoundly looked for after connection, other than totally dispensing with gag streak
  • Flash hider-The blaze hider doesn’t totally dispose of gag streak, yet does altogether diminish it with the additional advantage of slight vertical and flat backlash decrease.
Body Damage (10 meters)
Level 0 41
Level 1 30.10
Level 2 25.80
Level 3 19.30
Headshot Damage (10 meters)
Level 0 101
Level 1 70.70
Level 2 60.60
Level 3 45.40

With regards to PUBG, M416 is frequently alluded to as a M4 (for example Colt M4 Carbine) despite the fact that the two rifles share next to no practically speaking, in spite of the fact that this is only for straightforwardness and speed.The shoot selector switch has settings for safe, self-loader and full-auto spoke to as NO PEW, PEW and PEW individually.

The M416 is displayed on the 14.5 inch barrel variation of the HK416. While this current weapon’s assignment as M416 instead of HK416 would infer administration use inside the U.S. military, this is regularly done in computer games to stay away from copyright issues.

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One thought on “M416 Statistics | Damage,attachments etc full details.

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